About & notes
Why these sounds
Sona is a small, quiet instrument: you tell it how you feel, and it plays a room back to you. It is not a playlist and not a diagnosis. It is a way to sit with a feeling for ten minutes, or to ask the feeling to move.
Everything you hear is generated in your browser as you listen. There are no audio files, no accounts, no tracking, and no two listens are identical. The whole site is a few hundred kilobytes of code.
How to use it
- Choose what fits — or what you want to move toward. Matching the feeling first is often easier than arguing with it; choosing a destination is the other valid move.
- Stay, or shift. “Shift” crossfades into another room over about eight seconds. There is no right direction; the evidence for matching versus changing is genuinely mixed.
- Compare the three lighter rooms. Joyful, Calm and Gentle sit one tap apart under “Compare” while you are in any of them — notice which one you would actually stay in.
- Headphones help. The rooms use very quiet noise beds and wide stereo, which small phone speakers cannot reproduce.
What the music is doing
Each room is built from the same small set of musical decisions: tempo, mode, register, attack, density, and the amount of space around the notes. These are the parameters that music-psychology research most reliably links to perceived emotion, even though the link to felt emotion depends on the listener.
Slow tempos and soft attacks tend to lower arousal; minor and modal harmony tends to read as darker or more reflective; wide voicings and long reverb make a sound feel distant and spacious. The rooms avoid sudden loud transients because the brain-stem startle response is one of the fastest ways music can change how you feel — and not always pleasantly.
The more personal mechanisms — a chord that recalls a specific year, a timbre that sounds like a person — cannot be designed for everyone. That is why the rooms stay abstract and instrumental, and why the interface keeps asking you rather than telling you what you feel.
The eight rooms
Three rooms sit at the top because they are the most direct routes to feeling lighter: Joyful (active pleasure), Calm (settling) and Gentle (connection). Inside those rooms they are one tap apart, under “Compare”, so you can hear the difference on the same day instead of guessing from a description.
| Room | Tempo & key | Texture | Designed for |
|---|---|---|---|
| Joyful | 120 BPM, C major | Bright mallets and plucks, light shaker, staccato | Active lift; movement without shouting |
| Calm | 72 BPM, F major | Soft pad, sparse piano, no percussion | Settling; steadiness and natural closure |
| Gentle | 78 BPM, E♭ major | Plucked nylon-like pattern, warm pad, dry mix | Closeness and comfort; company without words |
| Hope | 100 BPM, D minor → D major | Piano, strings and light percussion enter over ~50 s | Encouragement; the arc from hesitation to confidence |
| Nostalgia | 82 BPM, G major | FM bells, vinyl texture, slight rubato | Warm memory, with a caution for low mood |
| Sadness | 60 BPM, A minor | Low pad, long descending tones, no percussion | Company in sadness; no insistence on cheering up |
| Tension | 80 BPM, G phrygian | Dissonant clusters, irregular entrances, unresolved | Unease and suspense; not for winding down |
| Anger | 138 BPM, E minor | Saturated synth bass, driving kit, short motifs | Force and release; loud on purpose |
Tempo and mode are design choices, not prescriptions. The controlled tempo study cited below used a single classical piano excerpt at 56, 106 and 156 BPM with 26 listeners; it is a useful signal, not a rule for all music or all people. The same caveat applies to the eight briefs: they are starting points for experiments.
If you want to make your own
There are three practical routes. They differ in cost, control and how personal the result can be.
1. Generative AI (fastest)
Tools such as MusicGen, Stable Audio, Suno or Udio can produce a usable bed in a few minutes. Ask for instrumental, slow, loopable, and explicitly request no sudden dynamic jumps. The prompt library has a complete 90-second brief for each of the eight emotions; this is the Calm one:
“Compose a 90-second instrumental piece expressing calmness, reassurance, and comfort. Set around 72 BPM with sparse instrumentation using a soft piano and warm sustained strings… Avoid dense arpeggios, strong drum beats, suspenseful harmonies, or sudden volume increases.”
Swap the key, tempo and instruments per room using the table above, or start from the full briefs. Generate three or four candidates, listen critically, and keep the one whose energy matches the mood — not just its label. Check the platform's licence before publishing.
2. A DAW or sample library (most control)
Start with a sustained pad and a sparse melodic element; resist adding a beat until the room needs one. Useful specifications:
- Tempo: 50–85 BPM for down-regulation; 90–150 BPM for energy and force. Keep the pulse soft and unaccented unless the emotion calls for impact.
- Attack: 1–4 s for pads, 5–20 ms for plucks. Avoid sharp transients and sub-bass drops.
- Register: keep the fundamental of pads between roughly C3 and C5; high-pass the mix at 30–40 Hz.
- Space: 2–6 s reverb, 20–40% wet; delay only on sparse elements.
- Dynamics: keep the loudness range small; no crescendo that arrives suddenly.
- Loudness: about −16 LUFS integrated and −1.5 dBTP true peak for web playback, matched across rooms so switching does not jolt the ear.
- Length and edges: at least 2–3 minutes, 2–4 s fade-in, 5–10 s fade-out, and a loop point that does not click. For a piece that changes state — Hope is the obvious one — give the build at least 40–50 seconds.
- Voice: instrumental by default. Lyrics add a second, semantic channel that can help or hijack; if used, keep them unintrusive and test them.
3. Real-time synthesis (what this site does)
The rooms are generated with the Web Audio API: oscillators and filtered noise through a shared convolution reverb and a gentle compressor. Each room has a chord progression, a 16-step pattern, and a small set of instrument voices. The scheduler looks 200 ms ahead so timing survives a busy tab.
This approach is cheap, royalty-free and infinitely variable, but it has limits: synthesized strings and pianos are approximations, and a browser cannot match a recorded performance. For a public installation, recorded or AI-generated audio will sound richer; for a prototype or a classroom demo, synthesis is hard to beat.
What to avoid
- Startle sounds: sudden loud hits, sirens, alarm-like timbres, sharp high-frequency bursts.
- Relentless minor-plus-slow for someone already low: it can deepen rumination. Offer a shift, not only a match.
- Nostalgia as a default for people with depression: in one systematic review, sad music evoked as many negative as positive autobiographical memories in depression, unlike in healthy listeners.
- Claims of treatment. This is a wellbeing tool. If low mood persists, professional help matters more than any playlist.
What the evidence supports — and what it doesn't
The five source documents for this project were checked against publisher metadata and abstracts (Crossref, OpenAlex, Europe PMC). The short version:
- 26 of 27 distinct citations are real peer-reviewed papers. One, “Shen, Li & Chen (2025), IEEE Transactions on Affective Computing”, does not exist: its DOI returns no record and its number is a placeholder pattern.
- Eight of the real papers are cited with the wrong authors, DOI, issue or title — all eight are in the AI/engineering reference list. The papers exist; the entries would not survive a reference check.
- Four theoretical claims needed correction (details below).
The corrections that matter for the argument:
- Baltazar & Saarikallio (2016) organise affect self-regulation as Goals – Strategies – Tactics – Mechanisms (GSTM). The third level is tactics, not “specific activities”.
- Sachs, Damasio & Habibi (2015) do not use “aesthetic distance” or “catharsis” as their framework. They argue that sad music is pleasurable when it is perceived as non-threatening, is aesthetically pleasing, and brings psychological benefit — thereby correcting a homeostatic imbalance.
- Carlson et al. (2015) found that using music to discharge negative emotion was associated with anxiety and neuroticism in all participants, and particularly in males; it is not a male-only effect.
- Salimpoor et al. (2011) used PET and fMRI in separate sessions with the same listeners. The caudate/accumbens dissociation is solid; “proves” is too strong a verb.
Two further points shaped the design. First, “music that sounds happy” is not the same as “music that makes you happy”: perceived and felt emotion are different measurements. Second, the iso principle — matching a mood before shifting it — is clinically popular but not clearly superior: a 2026 pre-registered randomised experiment with 193 people found no difference between iso and compensatory playlists, although both guided conditions increased calmness more than unguided listening. That is why Sona offers both a match and a shift, and claims neither is best.
References
All links resolve to publisher records. DOIs were checked against Crossref; open-access records were cross-checked in Europe PMC.
Music, emotion and the brain
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- Juslin, P. N. (2013). From everyday emotions to aesthetic emotions: Towards a unified theory of musical emotions. Physics of Life Reviews, 10(3), 235–266. doi:10.1016/j.plrev.2013.05.008
- Koelsch, S. (2014). Brain correlates of music-evoked emotions. Nature Reviews Neuroscience, 15(3), 170–180. doi:10.1038/nrn3666
- Blood, A. J., & Zatorre, R. J. (2001). Intensely pleasurable responses to music correlate with activity in brain regions implicated in reward and emotion. PNAS, 98(20), 11818–11823. doi:10.1073/pnas.191355898
- Salimpoor, V. N., Benovoy, M., Larcher, K., Dagher, A., & Zatorre, R. J. (2011). Anatomically distinct dopamine release during anticipation and experience of peak emotion to music. Nature Neuroscience, 14(2), 257–262. doi:10.1038/nn.2726
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Listening, memory and regulation
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Music generation and recommendation systems
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